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  1. Reward Yourself
  2. Cocoa and Objective-C Cookbook [eBook] | Packt eBooks & Videos
  3. COCOA AND OBJECTIVE-C COOKBOOK
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Windows Mobile. Game Artificial Intelligence. Game Design.

Reward Yourself

Game Optimization. Game Scripting. Game Strategy. Mobile Game Development. Virtual Reality. Game Engines. Embedded Systems. Home Automation. Industrial Internet of Things. IoT Development. IoT Security. Single Board Computers. Wearable Tech. Application Security. Cloud Security. Information Security. Malware Analysis. Reverse Engineering. Web Penetration Testing. Audio Processing. Document Preparation. Image Editing. Project Management. Soft Skills. User Experience. Workflow Automation.

Business Management. Enterprise Resource Planning. Operations Management. Real Time Communication. UI Development. Video Editing. Cocoa and Objective-C Cookbook. Move beyond basic Cocoa development using over 70 simple and effective recipes for Mac OS X development. Skip to the end of the images gallery.


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Skip to the beginning of the images gallery. Read Now Look inside. More Information Learn Use Core Animation to swap and flip views Handle the pinch, swipe, and rotate gestures in your custom views Safely store and retrieve passwords using the Keychain Access API Understand the CA Layers to add smooth animations to your application's user interface Add audio and QuickTime movies into your application Incorporate MySQL and SQLite into your application to store and retrieve data Use advanced debugging techniques and tools Build the foundation of your application using basic UI components such as the table view, outline view, and web view About Much of Cocoa is implemented in Objective-C, an object-oriented language that is designed to run at high speed.

Table of contents. Introduction Drawing in your custom view Using your custom view in Interface Builder Handling mouse events in your view Handling keyboard events in your view Drawing strings with attributes. Introduction Interpreting the pinch gesture Interpreting the swipe gesture Interpreting the rotate gesture Handling special keys Working with NSResponder Application-wide notifications with NotificationCenter. Introduction Using blocks Switching compilers Create your own framework Using garbage collection Fast enumeration Declared properties. Authors Jeff Hawkins Jeff Hawkins has been developing software solutions and applications for 19 years.

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What do I get with an eBook? Add To Cart. Start a FREE day trial. Related Products. Use Core Animation to swap and flip views Handle the pinch, swipe, and rotate gestures in your custom views Safely store and retrieve passwords using the Keychain Access API Understand the CA Layers to add smooth animations to your application's user interface Add audio and QuickTime movies into your application Incorporate MySQL and SQLite into your application to store and retrieve data Use advanced debugging techniques and tools Build the foundation of your application using basic UI components such as the table view, outline view, and web view.

Develop Cocoa applications using advanced UI concepts Implement the latest Objective-C features and incorporate them into your applications Debug Cocoa applications using advanced tools and techniques Add advanced animation and multimedia to your Cocoa applications. Using a NSTableView. Using a NSOutlineView. Using NSSplitView. Using the WebView.

Displaying a NSAlert. Formatting dates. Formatting numbers. Importing images. Saving preferences with NSUserDefaults. Retrieving preferences with NSUserDefaults. Adding a password to KeyChain. Retrieving a password from KeyChain. Accessing the Address Book. Adding an event to iCal. Drawing in your custom view. Using your custom view in Interface Builder. Handling mouse events in your view. Handling keyboard events in your view. Drawing strings with attributes. Interpreting the pinch gesture. Interpreting the swipe gesture. Interpreting the rotate gesture. Handling special keys. Working with NSResponder.

Application-wide notifications with NotificationCenter. Understanding the CALayer class. Animation by changing properties. Using animation to swap views.

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Cocoa and Objective-C Cookbook [eBook] | Packt eBooks & Videos

Using the flip animation. Using a CAAnimationGroup. Using Keyframe animations. Using CAMediaTiming in animations. Using blocks. Switching compilers. Create your own framework. Using garbage collection. Fast enumeration. Declared properties. The Singleton design pattern. The Factory design pattern. Using delegation in your own classes. Using an NSTimer for periodic events.

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COCOA AND OBJECTIVE-C COOKBOOK

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